Needs Testing
Ok, so I spent the time to try to work out some form of new build that uses some already prevalent concepts, while combining them with some new ones. Currently, I'm not sure how well it will work as I have not had a chance to test it, and won't be able to for a while still... so I was hoping that the GW community could assist me with this. Based on going over it several times, I think I have managed to balance a decent amount of offense with an almost excessive amount of defense and distraction, there shouldn't be much problem with staying alive and should be able to kill rather quickly, this would include hardmode, but again, this has not been tested... so there are no guarantees.
Anyway, here goes. (The player builds could most definately be interchangable with other professions, so long as they remain in balance)
Player 1 - Warrior/Dervish
Strength = 12 + 1 + 1
Scythe Mastery = 12
[Power Attack][Protector's Strike][Eremite's Attack][Mystic Sweep][Flail][Aura of Holy Might]["Save Yourselves!"][Warrior's Endurance]
Hero 1 - Necromancer/Monk
Soul Reaping = 8
Death Magic = 12 + 1 + 3
Smiting Prayers = 10
[Aura of the Lich][Animate Bone Minions][Blood of the Master][Death Nova][Remove Hex][Smite Hex][Masochism][Strength of Honor]
Hero 2 - Paragon/Ritualist
Leadership = 8 + 1 + 1
Command = 12
Spear Mastery = 10
[Soldier's Fury][Spear of Lightning][Wild Throw]["Go for the Eyes!"]["Never Surrender!"][Anthem of Disruption][Anthem of Envy][Death Pact Signet]
Hero 3 - Paragon/Ritualist
Leadership = 8 + 1 + 1
Motivation = 12
Spear Mastery = 10
[Soldier's Fury][Spear of Lightning][Wild Throw]["They're on Fire!"][Blazing Finale][Finale of Restoration][Purifying Finale][Death Pact Signet]
Player 2 - Elementalist/Monk
Energy Storage = 10 + 1 + 1
Protection Prayers = 12
Healing Prayers = 8
[Infuse Health][Protective Spirit][Spirit Bond][Reversal of Fortune][Life Bond][Glyph of Swiftness][Aura of Restoration][Ether Renewal]
Hero 4 - Ritualist/Necromancer
Spawning Power = 10 + 2
Channeling Magic = 12 + 1 + 3
Blood Magic = 8
[Signet of Spirits][Bloodsong][Destruction][Ancestor's Rage][Splinter Weapon][Rupture Soul][Boon of Creation][Order of Pain]
Hero 5 - Necromancer/Ritualist
Soul Reaping = 12 + 1 + 1
Restoration Magic = 12
[Xinrae's Weapon][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Weapon of Warding][Life][Recovery][Death Pact Signet]
Hero 6 - Necromancer/Ritualist
Soul Reaping = 12 + 1 + 1
Restoration Magic = 12
[Xinrae's Weapon][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Weapon of Warding][Recuperation][Rejuvenation][Death Pact Signet]
Completely open to any constructive criticism, there are a few options available that I have seen already but chose what I have posted over them, but currently, my biggest opening is whether I should switch the N/Rt healers to Rt healers for the higher Restoration Magic and spirit health and armor. Anyway, like I said, open to suggestions and definately needs some testing, if anyone is willing to do so, please PM me with your results and your ideas for change so I can rework the build.
Last edited by Konker2020; Nov 16, 2009 at 07:11 PM // 19:11..
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